Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Esta unidad es capaz de enlentecer a sus enemigos, reduciendo a la mitad su velocidad de movimiento y daño de ataque hasta que acabe el turno.
Procede de: | Cutthroat |
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Se convierte en: | Executioner |
Coste: | 38 |
PV: | 50 |
Movimiento: | 4 |
PX: | 83 |
Level: | 2 |
Alineamiento: | caótico |
ID | Minotaur Slayer |
Habilidades: | divine health |
kusarigama de corte | 7 - 4 cuerpo a cuerpo | ||
kusarigama de impacto | 8 - 2 a distancia | ralentiza |
Resistencias: | |
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de corte | 0% |
de penetración | 10% |
de impacto | 10% |
de fuego | -10% |
de frío | 10% |
arcano | -30% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 10% |
Aguas someras | 3 | 20% |
Aldea | 1 | 50% |
Arena | 2 | 30% |
Bosque | 1 | 50% |
Campo de setas | 2 | 40% |
Colinas | 1 | 40% |
Cueva | 1 | 40% |
Montañas | 1 | 50% |
Nieve | 2 | 20% |
Pantano | 3 | 20% |
Pared de cueva | 99 | 20% |
Pradera | 1 | 30% |